weatherless...................89.59747% offense.......................59.10226% hyperoffense..................20.82371% voltturn......................19.73471% balance.......................19.68927% sun........................... 3.53630% sand.......................... 2.69105% hail.......................... 2.46407% sunoffense.................... 2.35960% rain.......................... 1.78820% trickroom..................... 0.84576% sandoffense................... 0.70011% rainoffense................... 0.42185% monotype...................... 0.40122% dragmag....................... 0.36154% semistall..................... 0.34995% choice........................ 0.16100% hailoffense................... 0.08919% multiweather.................. 0.07708% monopoison.................... 0.06970% monowater..................... 0.06760% monosteel..................... 0.04804% mononormal.................... 0.04378% tailwind...................... 0.04287% monoelectric.................. 0.03619% stall......................... 0.03481% monodark...................... 0.03330% monoground.................... 0.03063% monograss..................... 0.02385% trapper....................... 0.01863% monorock...................... 0.01590% monoice....................... 0.01487% monofire...................... 0.01257% monodragon.................... 0.00862% monofairy..................... 0.00801% monopsychic................... 0.00555% monofighting.................. 0.00439% sandstall..................... 0.00329% monoghost..................... 0.00281% monoflying.................... 0.00238% monobug....................... 0.00196% Stalliness (mean: -0.478) |# -2.0|## |##### -1.5|####### |############# -1.0|############### |################# -0.5|####################### |############################## 0.0|######################### |############# +0.5|######## |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%