weatherless...................90.74443% offense.......................59.14547% balance.......................24.15204% voltturn......................22.62086% hyperoffense..................16.33379% sun........................... 3.64989% sand.......................... 2.75926% sunoffense.................... 2.50389% hail.......................... 1.84816% sandoffense................... 1.13652% rain.......................... 1.00855% semistall..................... 0.35474% trickroom..................... 0.23928% rainoffense................... 0.11641% dragmag....................... 0.11148% monotype...................... 0.05336% hailoffense................... 0.04455% trapper....................... 0.03235% choice........................ 0.02388% monoground.................... 0.01807% stall......................... 0.01396% mononormal.................... 0.01130% multiweather.................. 0.01029% monosteel..................... 0.00826% monopoison.................... 0.00610% monowater..................... 0.00489% monorock...................... 0.00370% tailwind...................... 0.00333% monofire...................... 0.00323% monoice....................... 0.00054% monograss..................... 0.00041% monoelectric.................. 0.00032% monodark...................... 0.00013% monodragon.................... 0.00013% monofighting.................. 0.00007% monoghost..................... 0.00003% monobug....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.391) | -2.0|# |#### -1.5|###### |########## -1.0|########## |############## -0.5|###################### |############################## 0.0|########################## |################# +0.5|######## |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.67%