weatherless...................95.12232% offense.......................59.18793% balance.......................27.51185% voltturn......................23.55175% hyperoffense..................12.70174% sun........................... 1.68471% sand.......................... 1.41718% hail.......................... 1.30786% sunoffense.................... 1.05223% semistall..................... 0.59395% sandoffense................... 0.52059% rain.......................... 0.46800% trapper....................... 0.07705% trickroom..................... 0.06321% monotype...................... 0.03685% hailoffense................... 0.03415% monoground.................... 0.03238% rainoffense................... 0.01666% dragmag....................... 0.00826% stall......................... 0.00453% choice........................ 0.00183% monosteel..................... 0.00169% mononormal.................... 0.00135% monorock...................... 0.00118% monopoison.................... 0.00071% monofire...................... 0.00034% monowater..................... 0.00034% tailwind...................... 0.00019% multiweather.................. 0.00006% monoice....................... 0.00002% monoelectric.................. 0.00001% monograss..................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.338) | -2.0|# |## -1.5|#### |########### -1.0|######### |################ -0.5|######################## |############################## 0.0|######################### |##################### +0.5|####### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.65%