weatherless...................89.16504% offense.......................50.93928% balance.......................34.71613% voltturn......................10.71834% hyperoffense.................. 7.81871% sand.......................... 4.67874% sun........................... 4.54095% semistall..................... 4.40323% stall......................... 2.12265% rain.......................... 2.03669% trickroom..................... 1.77172% monotype...................... 1.37872% multiweather.................. 1.08023% hail.......................... 0.70737% monoflying.................... 0.23525% sunoffense.................... 0.19844% choice........................ 0.18389% sandoffense................... 0.17263% monodragon.................... 0.15815% monopsychic................... 0.14081% monodark...................... 0.13350% monoice....................... 0.10511% monoghost..................... 0.10032% monofire...................... 0.09490% hailoffense................... 0.09396% monofighting.................. 0.08950% mononormal.................... 0.07922% monowater..................... 0.07866% rainoffense................... 0.07476% monofairy..................... 0.06928% monograss..................... 0.06047% monobug....................... 0.05136% tailwind...................... 0.05016% tricksun...................... 0.04672% monosteel..................... 0.03789% monoground.................... 0.03452% sandstall..................... 0.03194% monoelectric.................. 0.03076% tricksand..................... 0.01773% monorock...................... 0.01594% monopoison.................... 0.00906% trickhail..................... 0.00438% dragmag....................... 0.00384% Stalliness (mean: -0.095) |# -1.5|## |###### -1.0|################## |######################### -0.5|############################# |########################## 0.0|############################## |##################### +0.5|################## |############ +1.0|######### |### +1.5|### |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.48%