weatherless...................83.02603% offense.......................40.10355% balance.......................34.06542% hyperoffense..................15.48801% sand..........................12.53481% voltturn...................... 8.35130% stall......................... 5.34325% semistall..................... 4.99976% hail.......................... 3.96893% trickroom..................... 1.21008% monotype...................... 1.10987% dragmag....................... 0.82481% sandstall..................... 0.67612% sandoffense................... 0.66565% choice........................ 0.38471% sun........................... 0.33224% rain.......................... 0.28271% monodark...................... 0.21311% hailoffense................... 0.16188% monorock...................... 0.14672% multiweather.................. 0.14471% monobug....................... 0.10945% mononormal.................... 0.09116% monoelectric.................. 0.08505% monosteel..................... 0.08107% monoghost..................... 0.08073% monograss..................... 0.06618% monoice....................... 0.06108% monofire...................... 0.05742% monopsychic................... 0.05342% monofighting.................. 0.03343% monodragon.................... 0.02732% sunoffense.................... 0.02259% monoflying.................... 0.02146% gravity....................... 0.01810% monowater..................... 0.01728% monofairy..................... 0.01652% tricksand..................... 0.01495% monoground.................... 0.00826% rainoffense................... 0.00698% monopoison.................... 0.00608% tailwind...................... 0.00015% Stalliness (mean: -0.054) -2.0|### |######## -1.5|########## |############ -1.0|################ |##################### -0.5|############################## |########################### 0.0|######################## |############################# +0.5|###################### |#################### +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5| | +3.0|### |##### +3.5|## more negative = more offensive, more positive = more stall one # = 0.40%