weatherless...................65.52848% balance.......................48.85781% hail..........................28.26745% offense.......................19.58586% hyperoffense..................17.38372% voltturn......................11.33394% stall......................... 7.77937% semistall..................... 6.39324% sand.......................... 6.21961% dragmag....................... 1.77429% sandstall..................... 0.72818% trickroom..................... 0.31716% sandoffense................... 0.25953% monotype...................... 0.11871% monodark...................... 0.08028% choice........................ 0.03253% multiweather.................. 0.02364% monorock...................... 0.02259% hailoffense................... 0.02007% monoghost..................... 0.00562% rain.......................... 0.00409% sun........................... 0.00401% monowater..................... 0.00296% monofire...................... 0.00197% monopsychic................... 0.00195% monobug....................... 0.00103% monoice....................... 0.00102% monodragon.................... 0.00096% monoelectric.................. 0.00021% monograss..................... 0.00006% monoflying.................... 0.00002% monofighting.................. 0.00002% monoground.................... 0.00001% tricksand..................... 0.00001% rainoffense................... 0.00000% mononormal.................... 0.00000% sunoffense.................... 0.00000% monosteel..................... 0.00000% tailwind...................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.219) -2.0|## |###### -1.5|#### |### -1.0|#### |## -0.5|##### |###### 0.0|##### |######## +0.5|####### |############################## +1.0|#### |## +1.5|## | +2.0| | +2.5|# | +3.0|### |### +3.5| more negative = more offensive, more positive = more stall one # = 1.03%