weatherless...................62.60259% offense.......................53.94295% balance.......................39.79115% sun...........................15.65695% trickroom.....................14.99290% rain..........................10.87738% hail..........................10.86661% semistall..................... 3.59990% hyperoffense.................. 2.66600% tailwind...................... 1.18990% monotype...................... 0.44575% monosteel..................... 0.25789% sunoffense.................... 0.11528% monofire...................... 0.11528% monopsychic................... 0.07258% voltturn...................... 0.02648% trapper....................... 0.00536% multiweather.................. 0.00353% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% choice........................ 0.00000% mononormal.................... 0.00000% hailstall..................... 0.00000% sand.......................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.039) |## -1.0|# |## -0.5|################ |##################### 0.0|############################## |######## +0.5|####### |####### +1.0| |#### +1.5| more negative = more offensive, more positive = more stall one # = 1.00%