weatherless...................94.44570% offense.......................45.49609% balance.......................34.44502% hyperoffense..................14.30038% voltturn...................... 8.96609% semistall..................... 4.02667% hail.......................... 2.96500% stall......................... 1.73184% sun........................... 1.30424% monotype...................... 1.26588% trickroom..................... 1.02669% rain.......................... 0.78864% tailwind...................... 0.53817% sand.......................... 0.52914% choice........................ 0.50883% sunoffense.................... 0.30011% monopoison.................... 0.25837% monoground.................... 0.19857% mononormal.................... 0.13877% monoice....................... 0.13426% hailoffense................... 0.11170% sandoffense................... 0.09703% rainoffense................... 0.09590% monofire...................... 0.08349% monofighting.................. 0.06657% monowater..................... 0.06431% monoflying.................... 0.06431% monobug....................... 0.06318% monoelectric.................. 0.05416% dragmag....................... 0.05303% monoghost..................... 0.05303% monopsychic................... 0.03723% multiweather.................. 0.03272% monodark...................... 0.03159% monosteel..................... 0.02595% monorock...................... 0.02369% monograss..................... 0.02031% monodragon.................... 0.01805% sandstall..................... 0.01692% sunstall...................... 0.01241% gravity....................... 0.01241% trickhail..................... 0.01128% monofairy..................... 0.01128% trapper....................... 0.00338% hailstall..................... 0.00226% tricksand..................... 0.00113% Stalliness (mean: -0.191) -2.0|## |### -1.5|######## |########## -1.0|################## |##################### -0.5|########################## |########################### 0.0|############################## |####################### +0.5|################### |########## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.47%