weatherless...................95.14560% offense.......................43.06077% balance.......................37.61788% hyperoffense..................13.64612% voltturn......................10.24543% semistall..................... 4.06884% hail.......................... 2.64363% stall......................... 1.60640% sun........................... 1.03403% trickroom..................... 1.01924% tailwind...................... 0.68993% sand.......................... 0.61232% rain.......................... 0.58231% choice........................ 0.48203% monotype...................... 0.45341% sunoffense.................... 0.28439% sandoffense................... 0.15010% hailoffense................... 0.09052% mononormal.................... 0.08754% monoice....................... 0.06061% monofire...................... 0.05298% monopoison.................... 0.04897% rainoffense................... 0.04478% monoflying.................... 0.04025% monobug....................... 0.02744% monofighting.................. 0.02478% monoelectric.................. 0.02461% dragmag....................... 0.02234% monowater..................... 0.02215% monodark...................... 0.02031% monopsychic................... 0.01797% multiweather.................. 0.01789% gravity....................... 0.01301% monoghost..................... 0.01226% monodragon.................... 0.01101% trickhail..................... 0.00843% monograss..................... 0.00794% monosteel..................... 0.00773% monorock...................... 0.00548% monofairy..................... 0.00427% monoground.................... 0.00168% sandstall..................... 0.00063% sunstall...................... 0.00032% tricksand..................... 0.00007% trapper....................... 0.00005% hailstall..................... 0.00000% Stalliness (mean: -0.160) -2.0|## |## -1.5|####### |######## -1.0|################## |################## -0.5|####################### |######################## 0.0|############################## |######################## +0.5|#################### |########## +1.0|######## |#### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%