weatherless...................96.50509% offense.......................42.82650% balance.......................39.36349% voltturn......................13.01099% hyperoffense..................11.43517% semistall..................... 4.47873% stall......................... 1.89610% hail.......................... 1.64369% sun........................... 1.11661% trickroom..................... 0.51326% sunoffense.................... 0.46828% sand.......................... 0.46709% choice........................ 0.33186% rain.......................... 0.26819% sandoffense................... 0.25745% monotype...................... 0.12765% tailwind...................... 0.06206% hailoffense................... 0.03892% mononormal.................... 0.03774% monoice....................... 0.02622% monoflying.................... 0.01254% monoelectric.................. 0.01141% monowater..................... 0.00987% monofire...................... 0.00929% rainoffense................... 0.00861% monopoison.................... 0.00633% dragmag....................... 0.00526% monobug....................... 0.00420% monofighting.................. 0.00393% monodragon.................... 0.00350% trickhail..................... 0.00227% monosteel..................... 0.00091% monoghost..................... 0.00084% multiweather.................. 0.00068% monodark...................... 0.00040% gravity....................... 0.00032% monorock...................... 0.00024% monopsychic................... 0.00014% monograss..................... 0.00011% tricksand..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.105) -2.0|# |## -1.5|###### |######## -1.0|############### |############### -0.5|###################### |######################## 0.0|############################## |######################## +0.5|###################### |########### +1.0|####### |#### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%