weatherless...................95.83955% offense.......................42.75671% balance.......................38.27607% voltturn......................18.83628% hyperoffense..................11.46024% semistall..................... 6.33190% hail.......................... 1.85822% sand.......................... 1.52140% stall......................... 1.17508% sandoffense................... 1.00641% sun........................... 0.69095% sunoffense.................... 0.18075% trickroom..................... 0.10759% choice........................ 0.09233% rain.......................... 0.08989% monotype...................... 0.02809% hailoffense................... 0.01944% mononormal.................... 0.01574% tailwind...................... 0.00501% monoice....................... 0.00461% monoflying.................... 0.00399% monowater..................... 0.00145% monofighting.................. 0.00092% rainoffense................... 0.00083% monoelectric.................. 0.00047% monobug....................... 0.00040% trickhail..................... 0.00032% monopoison.................... 0.00029% dragmag....................... 0.00028% monofire...................... 0.00012% monosteel..................... 0.00004% monoghost..................... 0.00002% monorock...................... 0.00001% monodragon.................... 0.00001% monodark...................... 0.00001% monopsychic................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% multiweather.................. 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.089) -2.0|# |## -1.5|####### |######## -1.0|######### |############### -0.5|######################## |######################## 0.0|############################ |############################## +0.5|################# |############ +1.0|#### |######## +1.5|## | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%