weatherless...................74.12619% balance.......................31.81831% offense.......................27.94820% hyperoffense..................26.54451% sand..........................19.10158% voltturn......................11.74508% semistall..................... 7.83475% stall......................... 5.85423% rain.......................... 5.60495% sandstall..................... 2.25702% trickroom..................... 1.57647% sun........................... 1.03132% rainoffense................... 0.62512% dragmag....................... 0.57582% sunoffense.................... 0.41157% choice........................ 0.31580% hail.......................... 0.14237% monotype...................... 0.07139% hailoffense................... 0.05901% tailwind...................... 0.04018% sandoffense................... 0.02945% gravity....................... 0.02390% monofire...................... 0.01117% monopsychic................... 0.01117% monobug....................... 0.00895% monosteel..................... 0.00870% tricksand..................... 0.00674% monoice....................... 0.00612% multiweather.................. 0.00604% monoflying.................... 0.00487% monoghost..................... 0.00419% monowater..................... 0.00362% monopoison.................... 0.00309% mononormal.................... 0.00296% monodark...................... 0.00284% monofighting.................. 0.00237% trickrain..................... 0.00197% monodragon.................... 0.00170% rainstall..................... 0.00113% monoelectric.................. 0.00093% monofairy..................... 0.00035% monograss..................... 0.00029% monoground.................... 0.00017% monorock...................... 0.00016% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.156) -2.0|#### |####### -1.5|############################## |############## -1.0|################### |############ -0.5|############# |################# 0.0|################# |####################### +0.5|#################### |############## +1.0|########### |########## +1.5|### |### +2.0|# |## +2.5| |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.44%