weatherless...................72.26102% balance.......................33.63802% hyperoffense..................22.29969% offense.......................21.06388% sand..........................20.48883% voltturn......................15.12227% semistall.....................11.90881% stall.........................11.08960% rain.......................... 6.31607% sandstall..................... 4.27649% trickroom..................... 1.29024% sun........................... 0.81248% rainoffense................... 0.38287% dragmag....................... 0.37316% sunoffense.................... 0.28532% choice........................ 0.14861% hail.......................... 0.12560% hailoffense................... 0.06079% tailwind...................... 0.04454% gravity....................... 0.02616% monotype...................... 0.01002% monopsychic................... 0.00426% multiweather.................. 0.00401% tricksand..................... 0.00376% monopoison.................... 0.00105% monoflying.................... 0.00087% monosteel..................... 0.00086% monowater..................... 0.00086% monobug....................... 0.00082% monofire...................... 0.00073% monoghost..................... 0.00070% mononormal.................... 0.00021% monoice....................... 0.00021% monodark...................... 0.00017% rainstall..................... 0.00014% sandoffense................... 0.00013% monofighting.................. 0.00010% monodragon.................... 0.00001% monofairy..................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.132) -2.0|#### |######## -1.5|####################### |############# -1.0|############### |######## -0.5|######### |############### 0.0|#################### |############################## +0.5|##################### |############ +1.0|################ |############### +1.5|#### |###### +2.0|### |#### +2.5| |# +3.0|######### more negative = more offensive, more positive = more stall one # = 0.42%