weatherless...................74.69089% offense.......................57.70698% balance.......................22.08252% sand..........................15.21658% hyperoffense..................14.41999% rain.......................... 9.47761% voltturn...................... 3.45532% stall......................... 3.42734% sandstall..................... 3.18702% semistall..................... 2.36318% sun........................... 0.42565% sandoffense................... 0.23708% trickroom..................... 0.22795% hail.......................... 0.20161% choice........................ 0.12879% monotype...................... 0.11220% monobug....................... 0.11165% sunoffense.................... 0.08368% rainoffense................... 0.06564% hailoffense................... 0.05628% multiweather.................. 0.01235% gravity....................... 0.00927% sunstall...................... 0.00075% monowater..................... 0.00042% monofairy..................... 0.00006% monodragon.................... 0.00004% monograss..................... 0.00004% monopsychic................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% dragmag....................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.280) | -1.5|# |######## -1.0|############################## |#################### -0.5|########################## |######################## 0.0|############# |############# +0.5|########### |#### +1.0|### |### +1.5| | +2.0| | +2.5|##### more negative = more offensive, more positive = more stall one # = 0.61%