weatherless...................72.64934% offense.......................50.91636% balance.......................28.66920% hyperoffense..................16.73708% voltturn......................15.20995% sand..........................11.46777% hail.......................... 8.35399% sun........................... 5.04176% rain.......................... 3.26328% semistall..................... 2.61724% hailoffense................... 1.62414% monotype...................... 1.17654% stall......................... 1.06012% trickroom..................... 1.04998% sandoffense................... 0.77393% multiweather.................. 0.75761% choice........................ 0.73291% rainoffense................... 0.62355% sunoffense.................... 0.55784% tricksun...................... 0.22622% monobug....................... 0.22226% sandstall..................... 0.17860% monowater..................... 0.14156% monofighting.................. 0.13406% tailwind...................... 0.11245% monofairy..................... 0.11113% monograss..................... 0.08555% monoice....................... 0.08290% tricksand..................... 0.05953% monorock...................... 0.05556% monopoison.................... 0.05468% mononormal.................... 0.05160% monoghost..................... 0.05071% dragmag....................... 0.05027% monoflying.................... 0.04630% monodark...................... 0.03969% monosteel..................... 0.03351% monodragon.................... 0.02910% monopsychic................... 0.02822% monoground.................... 0.02646% monofire...................... 0.02514% monoelectric.................. 0.02470% gravity....................... 0.01235% trickhail..................... 0.01235% hailstall..................... 0.00926% sunstall...................... 0.00617% rainstall..................... 0.00397% trickrain..................... 0.00353% allweather.................... 0.00265% swagplay...................... 0.00176% Stalliness (mean: -0.312) -2.0|## |### -1.5|######### |############## -1.0|###################### |############################## -0.5|############################## |############################# 0.0|############################ |###################### +0.5|################ |########## +1.0|##### |### +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%