weatherless...................73.79804% offense.......................50.36235% balance.......................29.48868% voltturn......................17.75375% hyperoffense..................16.12341% sand..........................11.65777% hail.......................... 7.17964% sun........................... 4.88820% rain.......................... 3.08374% semistall..................... 2.92177% hailoffense................... 1.61219% trickroom..................... 1.28562% stall......................... 1.10380% monotype...................... 0.79050% choice........................ 0.75500% sandoffense................... 0.67751% multiweather.................. 0.59575% sunoffense.................... 0.51656% rainoffense................... 0.49941% tricksun...................... 0.29789% sandstall..................... 0.21778% monobug....................... 0.18687% monofighting.................. 0.18046% tailwind...................... 0.12699% monowater..................... 0.09861% dragmag....................... 0.05682% tricksand..................... 0.04338% monoice....................... 0.04044% monograss..................... 0.03583% mononormal.................... 0.03322% monoghost..................... 0.03174% monofairy..................... 0.03122% monorock...................... 0.02872% monodark...................... 0.02298% monofire...................... 0.01885% monodragon.................... 0.01884% monopoison.................... 0.01843% monopsychic................... 0.01509% monoelectric.................. 0.01374% monosteel..................... 0.01294% trickhail..................... 0.01217% monoground.................... 0.00981% gravity....................... 0.00887% monoflying.................... 0.00716% hailstall..................... 0.00299% allweather.................... 0.00227% trickrain..................... 0.00194% swagplay...................... 0.00121% sunstall...................... 0.00030% rainstall..................... 0.00008% Stalliness (mean: -0.290) -2.0|# |### -1.5|######### |############## -1.0|##################### |############################# -0.5|############################## |############################## 0.0|############################# |####################### +0.5|################ |########## +1.0|###### |### +1.5|## | +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%