weatherless...................76.08836% offense.......................49.19751% balance.......................29.92384% voltturn......................19.05462% hyperoffense..................16.26334% sand..........................11.78012% hail.......................... 4.85698% sun........................... 4.70716% semistall..................... 3.33337% rain.......................... 2.84892% hailoffense................... 1.68728% trickroom..................... 1.36590% stall......................... 1.28193% sunoffense.................... 0.67456% choice........................ 0.59439% sandoffense................... 0.50535% tricksun...................... 0.41169% sandstall..................... 0.29971% multiweather.................. 0.28052% rainoffense................... 0.15174% monotype...................... 0.13392% tailwind...................... 0.04668% monobug....................... 0.04143% dragmag....................... 0.02002% trickhail..................... 0.01763% monoelectric.................. 0.01204% monofighting.................. 0.01135% monoice....................... 0.01090% monograss..................... 0.00847% tricksand..................... 0.00840% monowater..................... 0.00768% monofire...................... 0.00709% mononormal.................... 0.00626% monofairy..................... 0.00614% monoghost..................... 0.00606% monodark...................... 0.00542% gravity....................... 0.00477% monodragon.................... 0.00451% monoflying.................... 0.00215% monosteel..................... 0.00167% monorock...................... 0.00122% monopoison.................... 0.00104% monopsychic................... 0.00091% hailstall..................... 0.00048% swagplay...................... 0.00010% monoground.................... 0.00002% trickrain..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.280) -2.0|# |### -1.5|########### |############# -1.0|################### |############################ -0.5|############################# |########################### 0.0|############################## |###################### +0.5|############### |########## +1.0|##### |### +1.5|## | +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%