weatherless...................78.22960% offense.......................48.50337% balance.......................31.94262% voltturn......................18.78621% hyperoffense..................15.28020% sand..........................12.12466% rain.......................... 3.55287% hail.......................... 3.52580% semistall..................... 2.91581% sun........................... 2.75261% hailoffense................... 1.87835% stall......................... 1.35799% trickroom..................... 1.00903% choice........................ 0.55891% sandoffense................... 0.45182% sandstall..................... 0.35829% sunoffense.................... 0.30749% multiweather.................. 0.18523% tricksun...................... 0.13450% rainoffense................... 0.04535% monotype...................... 0.03588% tailwind...................... 0.01584% dragmag....................... 0.01512% monoelectric.................. 0.00823% monoice....................... 0.00757% monograss..................... 0.00547% monobug....................... 0.00403% monofairy..................... 0.00165% monodark...................... 0.00162% mononormal.................... 0.00138% monofighting.................. 0.00135% monowater..................... 0.00131% monofire...................... 0.00112% gravity....................... 0.00088% monoghost..................... 0.00087% tricksand..................... 0.00059% monodragon.................... 0.00049% monoflying.................... 0.00040% monosteel..................... 0.00017% monopsychic................... 0.00015% monopoison.................... 0.00009% trickhail..................... 0.00001% monorock...................... 0.00001% swagplay...................... 0.00001% hailstall..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.249) -2.0| |# -1.5|######## |########## -1.0|############ |################## -0.5|#################### |##################### 0.0|############################## |##################### +0.5|########## |###### +1.0|## |### +1.5|## | +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.60%