weatherless...................70.49316% balance.......................57.00812% offense.......................42.01639% rain..........................21.35358% sun........................... 5.67759% trickroom..................... 3.62101% hail.......................... 1.47436% tricksun...................... 1.46281% voltturn...................... 1.40801% sand.......................... 1.17222% semistall..................... 0.72794% tailwind...................... 0.48270% trickrain..................... 0.28030% hyperoffense.................. 0.18960% multiweather.................. 0.17007% monotype...................... 0.10582% trickhail..................... 0.08021% stall......................... 0.05795% monoice....................... 0.03611% rainoffense................... 0.03443% tricksand..................... 0.03023% monowater..................... 0.01071% sunoffense.................... 0.01071% gravity....................... 0.00987% monoghost..................... 0.00819% batonpass..................... 0.00777% monofighting.................. 0.00651% monograss..................... 0.00630% monopsychic................... 0.00630% mononormal.................... 0.00609% hailoffense................... 0.00567% monoelectric.................. 0.00546% monopoison.................... 0.00420% sunstall...................... 0.00378% sandstall..................... 0.00336% monobug....................... 0.00273% monodragon.................... 0.00252% rainstall..................... 0.00252% sandoffense................... 0.00210% monofairy..................... 0.00210% monoflying.................... 0.00189% dragmag....................... 0.00168% monorock...................... 0.00147% monoground.................... 0.00147% monodark...................... 0.00147% monosteel..................... 0.00126% monofire...................... 0.00105% hailstall..................... 0.00084% trapper....................... 0.00063% allweather.................... 0.00021% Stalliness (mean: 0.074) |# -0.8|## |##### -0.4|############## |######################### 0.0|############################# |############################## +0.4|################### |############ +0.8|#### |# | more negative = more offensive, more positive = more stall one # = 0.70%