weatherless...................72.68553% balance.......................58.16961% offense.......................41.15312% rain..........................20.98222% sun........................... 4.66990% trickroom..................... 3.11570% tricksun...................... 1.39073% voltturn...................... 1.09041% sand.......................... 0.97624% hail.......................... 0.75466% semistall..................... 0.55098% tailwind...................... 0.28669% trickrain..................... 0.17961% hyperoffense.................. 0.09611% multiweather.................. 0.06771% trickhail..................... 0.04552% monotype...................... 0.03048% stall......................... 0.03018% tricksand..................... 0.02919% rainoffense................... 0.02384% monoice....................... 0.01182% monowater..................... 0.00469% sunoffense.................... 0.00405% gravity....................... 0.00367% monoghost..................... 0.00268% sunstall...................... 0.00258% monoelectric.................. 0.00180% sandstall..................... 0.00165% rainstall..................... 0.00152% monopsychic................... 0.00144% batonpass..................... 0.00130% mononormal.................... 0.00127% monofighting.................. 0.00114% hailoffense................... 0.00090% monograss..................... 0.00075% monodragon.................... 0.00065% sandoffense................... 0.00064% monobug....................... 0.00064% monofire...................... 0.00060% monoground.................... 0.00060% monoflying.................... 0.00056% monodark...................... 0.00055% monopoison.................... 0.00049% monofairy..................... 0.00045% hailstall..................... 0.00040% monosteel..................... 0.00021% dragmag....................... 0.00019% allweather.................... 0.00018% monorock...................... 0.00014% trapper....................... 0.00000% Stalliness (mean: 0.081) | -0.8|# |#### -0.4|############# |######################### 0.0|############################# |############################## +0.4|################### |########### +0.8|#### |# | more negative = more offensive, more positive = more stall one # = 0.73%