weatherless...................77.78051% balance.......................59.69941% offense.......................39.79917% rain..........................17.24946% sun........................... 3.95723% trickroom..................... 2.72203% tricksun...................... 1.35176% voltturn...................... 0.91162% sand.......................... 0.85295% semistall..................... 0.43515% hail.......................... 0.17326% trickrain..................... 0.12333% hyperoffense.................. 0.05727% tailwind...................... 0.03853% tricksand..................... 0.02145% rainoffense................... 0.01822% multiweather.................. 0.01340% stall......................... 0.00901% trickhail..................... 0.00458% monotype...................... 0.00236% gravity....................... 0.00140% monoice....................... 0.00096% sunoffense.................... 0.00058% monoghost..................... 0.00050% monowater..................... 0.00039% monopoison.................... 0.00026% sandstall..................... 0.00016% monograss..................... 0.00009% monopsychic................... 0.00006% monofighting.................. 0.00004% rainstall..................... 0.00004% monofire...................... 0.00003% batonpass..................... 0.00001% monoelectric.................. 0.00001% monorock...................... 0.00001% monosteel..................... 0.00001% hailoffense................... 0.00000% sunstall...................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monobug....................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.088) | -0.8|# |### -0.4|########### |######################## 0.0|############################ |############################## +0.4|################### |########## +0.8|#### |# | more negative = more offensive, more positive = more stall one # = 0.76%