weatherless...................82.23918% balance.......................61.85353% offense.......................37.41147% rain..........................12.94403% sun........................... 3.62963% sand.......................... 1.13065% voltturn...................... 0.79533% semistall..................... 0.71352% trickroom..................... 0.59175% tricksun...................... 0.29464% hail.......................... 0.05761% hyperoffense.................. 0.02085% tailwind...................... 0.01266% trickrain..................... 0.00941% rainoffense................... 0.00636% gravity....................... 0.00171% multiweather.................. 0.00111% stall......................... 0.00063% monotype...................... 0.00060% trickhail..................... 0.00044% monoghost..................... 0.00031% monoice....................... 0.00015% monopoison.................... 0.00011% tricksand..................... 0.00010% sandstall..................... 0.00006% monowater..................... 0.00002% sunoffense.................... 0.00002% monograss..................... 0.00001% monofighting.................. 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% dragmag....................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.108) | -0.8|# |## -0.4|######### |########################## 0.0|############################## |############################## +0.4|################### |########### +0.8|##### |# | more negative = more offensive, more positive = more stall one # = 0.75%