weatherless...................91.96335% offense.......................47.68413% balance.......................31.00107% hyperoffense..................15.36181% voltturn...................... 7.38711% hail.......................... 3.66003% trickroom..................... 3.31595% stall......................... 3.04214% semistall..................... 2.91085% sun........................... 2.47238% hailoffense................... 1.76861% rain.......................... 1.20510% sunoffense.................... 0.77687% sand.......................... 0.70312% monotype...................... 0.43736% gravity....................... 0.40886% monoice....................... 0.30220% rainoffense................... 0.29456% tailwind...................... 0.29136% choice........................ 0.08778% monoelectric.................. 0.06763% hailstall..................... 0.05178% tricksun...................... 0.03849% monodark...................... 0.02638% trickhail..................... 0.02400% monograss..................... 0.02160% monopoison.................... 0.01308% mononormal.................... 0.00594% multiweather.................. 0.00398% monodragon.................... 0.00030% monofighting.................. 0.00025% monobug....................... 0.00015% monofire...................... 0.00006% monoghost..................... 0.00004% monowater..................... 0.00002% monoground.................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.211) -2.0|## |### -1.5|###### |############### -1.0|################ |############################# -0.5|############################## |############################ 0.0|######################## |############################ +0.5|################# |############ +1.0|#### |#### +1.5|### |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%