weatherless...................52.50283% sand..........................45.22674% offense.......................36.16657% balance.......................28.54595% semistall.....................13.92451% hyperoffense..................12.73842% stall......................... 8.62455% sandstall..................... 4.94680% sandoffense................... 3.56764% dragmag....................... 3.37305% batonpass..................... 2.92297% rain.......................... 1.75388% monotype...................... 0.88823% sun........................... 0.54928% rainoffense................... 0.50336% choice........................ 0.43181% monobug....................... 0.33388% trapper....................... 0.22022% sunoffense.................... 0.21109% monowater..................... 0.16009% voltturn...................... 0.07662% monopsychic................... 0.06064% monoflying.................... 0.05962% monorock...................... 0.05708% monoelectric.................. 0.05455% multiweather.................. 0.04364% monofighting.................. 0.03171% monograss..................... 0.03019% mononormal.................... 0.02639% monopoison.................... 0.02537% monosteel..................... 0.01649% monofire...................... 0.01522% monoghost..................... 0.01269% monoground.................... 0.01218% hail.......................... 0.01091% monoice....................... 0.00685% monodark...................... 0.00558% rainstall..................... 0.00355% sunstall...................... 0.00279% monodragon.................... 0.00152% monofairy..................... 0.00025% Stalliness (mean: 0.133) |#### -1.5|###### |################## -1.0|########################## |########################## -0.5|############################## |############################ 0.0|############################# |######################## +0.5|##################### |##################### +1.0|################## |###################### +1.5|################## |############# +2.0|##### |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.32%