sand..........................49.44598% weatherless...................48.92704% offense.......................36.58074% balance.......................26.91591% semistall.....................14.25926% hyperoffense..................13.10140% stall......................... 9.14269% sandstall..................... 5.21755% sandoffense................... 4.14420% dragmag....................... 3.58201% batonpass..................... 3.53343% rain.......................... 1.29711% rainoffense................... 0.41658% sun........................... 0.33880% monotype...................... 0.30072% choice........................ 0.26203% trapper....................... 0.17348% sunoffense.................... 0.14636% voltturn...................... 0.08165% monopsychic................... 0.07309% monowater..................... 0.07270% monobug....................... 0.05627% monograss..................... 0.01722% monoelectric.................. 0.01687% monorock...................... 0.01473% monofire...................... 0.01217% monoflying.................... 0.01190% multiweather.................. 0.01121% monopoison.................... 0.00887% monosteel..................... 0.00469% monoground.................... 0.00411% mononormal.................... 0.00409% monofighting.................. 0.00402% sunstall...................... 0.00297% rainstall..................... 0.00260% hail.......................... 0.00227% monoghost..................... 0.00181% monodark...................... 0.00095% monodragon.................... 0.00066% monoice....................... 0.00062% monofairy..................... 0.00004% Stalliness (mean: 0.130) |### -1.5|###### |################## -1.0|############################# |########################### -0.5|############################## |######################### 0.0|########################## |##################### +0.5|################### |#################### +1.0|################# |###################### +1.5|################## |############# +2.0|##### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.33%