weatherless...................51.01336% sand..........................44.66460% offense.......................42.62621% hyperoffense..................32.29410% balance.......................17.84262% sandoffense...................15.07461% stall......................... 3.69823% semistall..................... 3.53884% rain.......................... 2.74671% voltturn...................... 2.24725% sandstall..................... 2.11121% hail.......................... 1.65366% dragmag....................... 1.59045% choice........................ 1.50938% monotype...................... 1.27099% rainoffense................... 1.23870% trickroom..................... 0.69939% multiweather.................. 0.44931% sun........................... 0.37649% monosteel..................... 0.25969% hailstall..................... 0.23427% monowater..................... 0.20473% tricksand..................... 0.18000% sunoffense.................... 0.17588% hailoffense................... 0.16145% monofighting.................. 0.14977% monopoison.................... 0.11267% gravity....................... 0.09756% monobug....................... 0.08725% monoice....................... 0.08519% monopsychic................... 0.08107% monoflying.................... 0.06664% monorock...................... 0.05153% monodark...................... 0.05084% tailwind...................... 0.04603% mononormal.................... 0.03847% monoground.................... 0.03229% monoelectric.................. 0.03023% monofire...................... 0.02542% monograss..................... 0.02473% trickrain..................... 0.01511% monodragon.................... 0.01305% monoghost..................... 0.00893% rainstall..................... 0.00687% monofairy..................... 0.00344% batonpass..................... 0.00275% trapper....................... 0.00137% tricksun...................... 0.00069% Stalliness (mean: -0.492) -2.0|### |######## -1.5|################ |########################## -1.0|########################### |############################## -0.5|#################### |################# 0.0|################# |############ +0.5|######## |####### +1.0|#### |### +1.5|### |### +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.48%