sand..........................49.80865% weatherless...................46.80255% offense.......................41.20043% hyperoffense..................35.95195% sandoffense...................17.89221% balance.......................15.24841% stall......................... 3.98398% semistall..................... 3.61523% voltturn...................... 2.94439% rain.......................... 2.35332% sandstall..................... 2.34146% dragmag....................... 1.88856% choice........................ 1.59295% rainoffense................... 1.41212% hail.......................... 1.28421% trickroom..................... 0.58350% monotype...................... 0.49900% multiweather.................. 0.40308% hailstall..................... 0.24781% monosteel..................... 0.17957% sun........................... 0.15434% tricksand..................... 0.14584% gravity....................... 0.14572% sunoffense.................... 0.10995% monofighting.................. 0.10549% monowater..................... 0.10345% hailoffense................... 0.06099% monoflying.................... 0.02412% trickrain..................... 0.02014% monobug....................... 0.01669% monopsychic................... 0.01477% monodark...................... 0.01140% monorock...................... 0.01040% monopoison.................... 0.00997% monoice....................... 0.00915% mononormal.................... 0.00623% monofire...................... 0.00558% monoground.................... 0.00493% monograss..................... 0.00425% batonpass..................... 0.00372% monoghost..................... 0.00309% monoelectric.................. 0.00189% tailwind...................... 0.00148% monodragon.................... 0.00120% trapper....................... 0.00119% monofairy..................... 0.00085% tricksun...................... 0.00043% rainstall..................... 0.00001% Stalliness (mean: -0.546) -2.0|### |########## -1.5|################# |########################### -1.0|########################### |############################## -0.5|################# |############## 0.0|############### |######### +0.5|####### |###### +1.0|### |### +1.5|### |## +2.0|### |# more negative = more offensive, more positive = more stall one # = 0.51%