sand..........................51.08932% weatherless...................47.72757% offense.......................43.18299% hyperoffense..................35.38903% sandoffense...................17.09384% balance.......................11.99742% stall......................... 5.51081% sandstall..................... 4.85441% semistall..................... 3.91976% voltturn...................... 2.35148% dragmag....................... 1.84378% hail.......................... 0.77700% gravity....................... 0.43520% rain.......................... 0.42205% choice........................ 0.38090% trickroom..................... 0.28198% rainoffense................... 0.24243% monotype...................... 0.08052% monofighting.................. 0.06626% multiweather.................. 0.06394% tricksand..................... 0.06269% sun........................... 0.04800% hailstall..................... 0.02457% sunoffense.................... 0.01257% monosteel..................... 0.00429% monoflying.................... 0.00424% monowater..................... 0.00252% monodark...................... 0.00110% monorock...................... 0.00094% monopsychic................... 0.00069% monoice....................... 0.00028% hailoffense................... 0.00022% monobug....................... 0.00008% trickrain..................... 0.00008% monofire...................... 0.00006% monoghost..................... 0.00003% monoelectric.................. 0.00002% monoground.................... 0.00001% monopoison.................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% batonpass..................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.511) -2.0|## |####### -1.5|############ |################### -1.0|################## |############################## -0.5|######## |### 0.0|############# |#### +0.5|#### |###### +1.0|### |# +1.5|### |## +2.0|### |# more negative = more offensive, more positive = more stall one # = 0.71%