weatherless...................75.74984% hyperoffense..................24.18306% sand..........................24.13922% semistall.....................23.77068% stall.........................21.02810% offense.......................16.58201% balance.......................14.43615% voltturn...................... 4.81454% sandoffense................... 2.55943% trickroom..................... 0.50265% rain.......................... 0.11076% dragmag....................... 0.00053% sun........................... 0.00024% multiweather.................. 0.00006% monotype...................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.416) | -2.0|# |########### -1.0|############################## |################### 0.0|##################### |######## +1.0|############################# |############################ +2.0|## |########## more negative = more offensive, more positive = more stall one # = 0.60%