weatherless...................79.25499% balance.......................36.48009% offense.......................31.74116% sand..........................16.94093% hyperoffense..................13.14098% semistall..................... 9.76859% stall......................... 8.86918% voltturn...................... 6.67227% sun........................... 4.22100% multiweather.................. 2.04695% rain.......................... 1.56426% sandstall..................... 0.95261% sandoffense................... 0.78288% dragmag....................... 0.74613% tailwind...................... 0.33882% choice........................ 0.29215% hail.......................... 0.20001% trickroom..................... 0.17525% monotype...................... 0.13889% sunoffense.................... 0.10209% monobug....................... 0.06261% sunstall...................... 0.04600% rainoffense................... 0.04094% trickrain..................... 0.03647% monofire...................... 0.02795% allweather.................... 0.02187% monowater..................... 0.02001% gravity....................... 0.01668% mononormal.................... 0.00854% monosteel..................... 0.00710% monofighting.................. 0.00525% hailoffense................... 0.00349% rainstall..................... 0.00310% tricksand..................... 0.00243% monoghost..................... 0.00157% monodragon.................... 0.00139% monoflying.................... 0.00129% monodark...................... 0.00115% monopoison.................... 0.00068% monopsychic................... 0.00059% monoice....................... 0.00057% monograss..................... 0.00025% monorock...................... 0.00018% monoground.................... 0.00003% monofairy..................... 0.00001% trapper....................... 0.00000% monoelectric.................. 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.150) -2.0|##### |##### -1.5|########## |########### -1.0|############# |################### -0.5|###################### |########################## 0.0|############################# |############################## +0.5|########################## |########################## +1.0|################ |############# +1.5|######### |###### +2.0|##### |###### +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.36%