weatherless...................81.08875% balance.......................31.15789% offense.......................27.00035% sand..........................17.81958% stall.........................15.17056% hyperoffense..................14.06193% semistall.....................12.60927% voltturn...................... 8.63962% sun........................... 2.49815% sandstall..................... 1.92569% multiweather.................. 1.74724% sandoffense................... 0.69645% choice........................ 0.40108% dragmag....................... 0.31993% rain.......................... 0.30264% tailwind...................... 0.21737% hail.......................... 0.07437% gravity....................... 0.03245% sunstall...................... 0.02959% rainoffense................... 0.01842% monotype...................... 0.01753% trickroom..................... 0.01330% sunoffense.................... 0.01247% allweather.................... 0.00972% monofire...................... 0.00968% mononormal.................... 0.00285% monowater..................... 0.00196% trickrain..................... 0.00099% monofighting.................. 0.00094% monobug....................... 0.00087% monosteel..................... 0.00046% monodragon.................... 0.00032% rainstall..................... 0.00032% monoflying.................... 0.00019% monoghost..................... 0.00010% monodark...................... 0.00008% hailoffense................... 0.00004% monopsychic................... 0.00004% monoice....................... 0.00003% monograss..................... 0.00001% monorock...................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.293) -2.0|###### |####### -1.5|############## |############ -1.0|############## |############################## -0.5|################## |################## 0.0|############################# |############################# +0.5|############################# |######################### +1.0|#################### |################### +1.5|############### |########## +2.0|############ |######### +2.5|#### |####### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.30%