weatherless...................60.25835% balance.......................47.08851% offense.......................39.81229% sun...........................17.00979% sand..........................10.88909% rain.......................... 8.24503% hail.......................... 6.39318% trickroom..................... 5.46473% hyperoffense.................. 4.67757% tailwind...................... 4.57160% stall......................... 4.49087% semistall..................... 3.93077% voltturn...................... 3.70875% monotype...................... 2.72984% multiweather.................. 2.53305% tricksand..................... 1.21102% batonpass..................... 1.19588% monofire...................... 0.67615% tricksun...................... 0.63074% sandoffense................... 0.45413% monofairy..................... 0.45413% sunoffense.................... 0.42386% monowater..................... 0.34312% trickhail..................... 0.32294% monobug....................... 0.27753% monoice....................... 0.23716% monosteel..................... 0.20184% mononormal.................... 0.17661% choice........................ 0.17156% sandstall..................... 0.14129% hailoffense................... 0.13119% monoelectric.................. 0.12615% monopoison.................... 0.12110% trickrain..................... 0.11606% rainstall..................... 0.07569% rainoffense................... 0.06055% dragmag....................... 0.05551% monopsychic................... 0.05046% monograss..................... 0.04037% monofighting.................. 0.03532% hailstall..................... 0.03532% monoflying.................... 0.03028% monoground.................... 0.02523% monorock...................... 0.02018% monodragon.................... 0.01514% allweather.................... 0.01009% monodark...................... 0.01009% gravity....................... 0.00505% Stalliness (mean: 0.100) -1.5|## |### -1.0|####### |########## -0.5|################ |###################### 0.0|############################## |############################ +0.5|################# |############# +1.0|##### |### +1.5|# |## +2.0|# |### +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.60%