weatherless...................56.90031% balance.......................50.81123% offense.......................36.65746% sun...........................20.10116% sand..........................11.52826% rain.......................... 8.82538% hail.......................... 5.97116% tailwind...................... 5.93618% trickroom..................... 5.89754% stall......................... 5.58160% voltturn...................... 4.77760% semistall..................... 3.73710% hyperoffense.................. 3.21261% multiweather.................. 3.01820% monotype...................... 2.72985% tricksand..................... 1.73069% tricksun...................... 0.87237% monofire...................... 0.86990% batonpass..................... 0.59615% monofairy..................... 0.59371% trickhail..................... 0.43116% monowater..................... 0.35669% monobug....................... 0.28669% sunoffense.................... 0.26382% choice........................ 0.25910% monoice....................... 0.25189% sandstall..................... 0.22315% trickrain..................... 0.13056% mononormal.................... 0.12622% monosteel..................... 0.11591% sandoffense................... 0.10492% rainstall..................... 0.06631% dragmag....................... 0.05376% monoelectric.................. 0.04695% monopoison.................... 0.04190% monofighting.................. 0.03563% monopsychic................... 0.02307% monograss..................... 0.02291% monoground.................... 0.01798% rainoffense................... 0.01699% monodark...................... 0.01622% monoflying.................... 0.01587% hailstall..................... 0.01483% hailoffense................... 0.01043% monorock...................... 0.00674% allweather.................... 0.00520% monodragon.................... 0.00314% gravity....................... 0.00147% Stalliness (mean: 0.168) -1.5|# |## -1.0|###### |######## -0.5|############## |#################### 0.0|############################## |############################# +0.5|################# |############ +1.0|##### |### +1.5|# |## +2.0|# |### +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.65%