balance.......................62.23480% weatherless...................56.29223% offense.......................29.64599% sun...........................16.68800% sand..........................13.33570% rain..........................12.36415% tailwind...................... 8.07795% voltturn...................... 7.03244% hail.......................... 5.44225% trickroom..................... 5.27503% semistall..................... 4.63392% multiweather.................. 3.94689% monotype...................... 2.37211% hyperoffense.................. 2.18263% tricksand..................... 1.53956% monofairy..................... 1.50468% stall......................... 1.30266% sandstall..................... 0.53851% tricksun...................... 0.53125% trickhail..................... 0.49446% choice........................ 0.48459% monowater..................... 0.41304% batonpass..................... 0.23122% sunoffense.................... 0.18869% monoice....................... 0.12398% rainstall..................... 0.10123% trickrain..................... 0.09580% monoelectric.................. 0.08621% mononormal.................... 0.05707% sandoffense................... 0.05191% monodark...................... 0.04314% monobug....................... 0.03673% monofire...................... 0.03611% monofighting.................. 0.03283% monoground.................... 0.02149% monosteel..................... 0.01437% monograss..................... 0.01032% hailstall..................... 0.00423% monopsychic................... 0.00327% monopoison.................... 0.00299% rainoffense................... 0.00113% gravity....................... 0.00014% monorock...................... 0.00004% hailoffense................... 0.00001% monodragon.................... 0.00000% monoflying.................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.159) -1.5| |# -1.0|#### |##### -0.5|######## |############# 0.0|########################### |############################## +0.5|################# |####### +1.0|##### |### +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%