weatherless...................62.16678% balance.......................61.49550% offense.......................27.42021% sun...........................12.31959% tailwind......................12.09869% voltturn......................11.54081% rain..........................10.62650% sand.......................... 9.95204% semistall..................... 8.94208% hail.......................... 5.84942% trickroom..................... 5.73840% monotype...................... 4.86947% monofairy..................... 3.72319% tricksand..................... 3.60966% hyperoffense.................. 1.46109% multiweather.................. 0.89204% trickhail..................... 0.80625% stall......................... 0.68113% monowater..................... 0.60127% sandstall..................... 0.55983% choice........................ 0.53751% monoelectric.................. 0.20314% monodark...................... 0.10187% monobug....................... 0.06996% monofighting.................. 0.05977% tricksun...................... 0.05685% trickrain..................... 0.05617% sandoffense................... 0.05611% batonpass..................... 0.04758% mononormal.................... 0.04523% rainstall..................... 0.04441% monoground.................... 0.04352% sunoffense.................... 0.01949% monoice....................... 0.01290% monofire...................... 0.00429% monograss..................... 0.00413% monosteel..................... 0.00295% monopsychic................... 0.00013% hailstall..................... 0.00010% monopoison.................... 0.00007% rainoffense................... 0.00003% gravity....................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.207) -1.5| |# -1.0|# |# -0.5|####### |############### 0.0|############################## |########################## +0.5|################ |##### +1.0|### |######## +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.87%