weatherless...................90.60690% offense.......................47.12731% balance.......................29.77980% hyperoffense..................16.27348% monotype......................10.46244% batonpass..................... 6.24135% rain.......................... 4.44504% sun........................... 4.30317% semistall..................... 3.54689% stall......................... 3.27252% voltturn...................... 3.25493% monopsychic................... 2.86565% mononormal.................... 1.75879% multiweather.................. 1.56415% sand.......................... 1.48793% monoghost..................... 1.44103% dragmag....................... 1.41993% monobug....................... 1.41407% monoelectric.................. 1.10569% monodragon.................... 0.89933% monoflying.................... 0.88526% choice........................ 0.81608% trapper....................... 0.79966% hail.......................... 0.75276% monosteel..................... 0.64606% monorock...................... 0.58861% monofire...................... 0.42563% sunoffense.................... 0.37873% monowater..................... 0.32596% rainoffense................... 0.29782% monodark...................... 0.27437% monoground.................... 0.22630% monofairy..................... 0.20636% monograss..................... 0.15360% sandoffense................... 0.14774% trickroom..................... 0.14657% monopoison.................... 0.13484% monofighting.................. 0.11608% monoice....................... 0.05276% hailstall..................... 0.05159% tailwind...................... 0.04456% sandstall..................... 0.02345% rainstall..................... 0.02111% fear.......................... 0.01993% hailoffense................... 0.01524% sunstall...................... 0.01173% gravity....................... 0.01173% trickhail..................... 0.00352% trickrain..................... 0.00117% Stalliness (mean: -0.235) | -3.0|# |# -2.0|### |####### -1.0|################### |############################ 0.0|############################## |################# +1.0|####### |### +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%