weatherless...................97.34481% offense.......................41.22094% balance.......................36.59756% hyperoffense..................12.79556% monotype...................... 5.51868% semistall..................... 4.79819% stall......................... 4.58775% batonpass..................... 4.42685% voltturn...................... 2.78834% dragmag....................... 2.24054% rain.......................... 1.58103% monopsychic................... 1.51088% mononormal.................... 1.47870% trapper....................... 0.85149% sun........................... 0.78911% monosteel..................... 0.71620% monoelectric.................. 0.69556% monoflying.................... 0.50475% monodragon.................... 0.40668% sand.......................... 0.29757% monoghost..................... 0.28695% multiweather.................. 0.22737% hail.......................... 0.21786% monorock...................... 0.20913% choice........................ 0.18663% monodark...................... 0.16969% monofairy..................... 0.13203% monoground.................... 0.11783% monobug....................... 0.09068% sunoffense.................... 0.06489% monowater..................... 0.06471% rainoffense................... 0.04440% tailwind...................... 0.03999% monofire...................... 0.03776% sandstall..................... 0.03445% hailstall..................... 0.03168% monopoison.................... 0.02125% sandoffense................... 0.01414% trickroom..................... 0.01304% monograss..................... 0.00606% rainstall..................... 0.00555% monoice....................... 0.00546% gravity....................... 0.00407% monofighting.................. 0.00393% trickhail..................... 0.00288% fear.......................... 0.00059% sunstall...................... 0.00020% hailoffense................... 0.00001% trickrain..................... 0.00000% Stalliness (mean: -0.070) | -3.0| | -2.0|### |##### -1.0|############# |##################### 0.0|############################## |#################### +1.0|######### |### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.92%