weatherless...................99.21401% offense.......................39.58807% balance.......................36.59728% hyperoffense..................11.18004% stall......................... 6.42043% semistall..................... 6.21418% monotype...................... 5.04871% voltturn...................... 3.69257% monosteel..................... 2.31651% batonpass..................... 1.98204% dragmag....................... 1.61464% mononormal.................... 1.26665% monopsychic................... 0.82232% trapper....................... 0.46630% rain.......................... 0.41448% monodragon.................... 0.30420% monoflying.................... 0.29649% sun........................... 0.25383% monoghost..................... 0.20130% hail.......................... 0.07927% sand.......................... 0.07007% monowater..................... 0.05711% choice........................ 0.05599% monorock...................... 0.04210% sunoffense.................... 0.04000% rainoffense................... 0.03792% monofairy..................... 0.03228% multiweather.................. 0.03149% monoground.................... 0.03099% monoelectric.................. 0.03042% monodark...................... 0.01783% monobug....................... 0.01299% rainstall..................... 0.01188% sandstall..................... 0.01184% monofire...................... 0.00667% trickroom..................... 0.00486% monopoison.................... 0.00340% tailwind...................... 0.00229% sandoffense................... 0.00222% gravity....................... 0.00213% hailstall..................... 0.00077% monoice....................... 0.00072% monograss..................... 0.00068% trickhail..................... 0.00040% monofighting.................. 0.00030% fear.......................... 0.00010% sunstall...................... 0.00000% hailoffense................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.009) | -3.0| | -2.0|#### |##### -1.0|########### |####################### 0.0|############################## |####################### +1.0|########### |##### +2.0|### |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.85%