offense.......................61.15289% weatherless...................48.18915% balance.......................33.71723% rain..........................25.44578% sun...........................15.69998% hail..........................15.25523% multiweather..................12.16714% trickroom..................... 8.43205% sand.......................... 7.57700% voltturn...................... 5.68805% choice........................ 5.56022% tricksun...................... 4.99362% monotype...................... 2.46709% stall......................... 2.40334% monowater..................... 1.41251% hyperoffense.................. 1.37247% semistall..................... 1.35406% tailwind...................... 0.91760% monoground.................... 0.49284% monoelectric.................. 0.43210% sunoffense.................... 0.34016% monograss..................... 0.11601% trickrain..................... 0.06560% monoice....................... 0.00950% rainstall..................... 0.00457% monofire...................... 0.00261% monofighting.................. 0.00154% sandoffense................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.062) | -1.5| |# -1.0|## |######## -0.5|############## |############################## 0.0|####################### |################ +0.5|###### |### +1.0|## | +1.5| |### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.93%