weatherless...................62.53816% offense.......................61.53157% balance.......................35.54037% rain..........................27.32246% multiweather..................18.44773% hail..........................12.64328% choice........................12.32142% voltturn......................10.91126% sun........................... 9.44618% trickroom..................... 8.72554% sand.......................... 6.49764% monotype...................... 2.44108% monowater..................... 2.24074% semistall..................... 1.93147% tricksun...................... 1.30662% hyperoffense.................. 0.72651% tailwind...................... 0.60424% stall......................... 0.27008% monoelectric.................. 0.13929% sunoffense.................... 0.08814% monoground.................... 0.03183% monograss..................... 0.02830% monoice....................... 0.00060% trickrain..................... 0.00036% monofire...................... 0.00026% monofighting.................. 0.00006% rainstall..................... 0.00004% sandoffense................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.075) | -1.5| | -1.0| |###### -0.5|####### |############################## 0.0|############# |############## +0.5|#### |## +1.0|## | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.26%