weatherless...................70.63653% offense.......................35.49156% balance.......................33.07554% voltturn......................15.46859% hyperoffense..................12.68853% sun...........................10.36045% semistall.....................10.23309% sand.......................... 9.38564% rain.......................... 8.71883% stall......................... 8.51129% hail.......................... 1.51912% sunoffense.................... 1.29726% trickroom..................... 1.26203% sandstall..................... 1.07385% sandoffense................... 0.93892% choice........................ 0.90123% dragmag....................... 0.67328% multiweather.................. 0.60164% monotype...................... 0.43911% rainstall..................... 0.33183% sunstall...................... 0.27464% monoflying.................... 0.10676% rainoffense................... 0.09163% monowater..................... 0.09152% monoice....................... 0.07424% trickhail..................... 0.06225% hailstall..................... 0.02744% monofairy..................... 0.02480% monosteel..................... 0.02368% monofire...................... 0.02219% monobug....................... 0.02106% monodark...................... 0.02000% monofighting.................. 0.01984% gravity....................... 0.01246% monopoison.................... 0.01133% monoground.................... 0.00852% tricksun...................... 0.00644% hailoffense................... 0.00499% monoghost..................... 0.00471% monoelectric.................. 0.00466% tailwind...................... 0.00250% monorock...................... 0.00227% monopsychic................... 0.00170% mononormal.................... 0.00142% monograss..................... 0.00086% monodragon.................... 0.00052% tricksand..................... 0.00001% Stalliness (mean: 0.169) -2.0|## |######## -1.0|############ |############################## 0.0|########################## |####################### +1.0|############### |######### +2.0|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.75%