weatherless...................72.17805% balance.......................37.21932% offense.......................32.89242% voltturn......................16.08644% hyperoffense..................13.01698% sand..........................12.37538% semistall..................... 9.59755% rain.......................... 7.83208% stall......................... 7.27373% hail.......................... 5.80209% sun........................... 3.84310% trickroom..................... 2.62199% sandstall..................... 1.77656% multiweather.................. 1.50922% choice........................ 1.23146% hailoffense................... 1.09575% sunoffense.................... 0.77361% monotype...................... 0.62936% dragmag....................... 0.61992% sandoffense................... 0.32811% rainoffense................... 0.29837% tricksun...................... 0.17830% rainstall..................... 0.11422% monosteel..................... 0.08512% monobug....................... 0.07945% trapper....................... 0.07910% monowater..................... 0.06972% monoghost..................... 0.05902% monorock...................... 0.04854% monograss..................... 0.04628% monoice....................... 0.04607% monopsychic................... 0.03781% monoelectric.................. 0.03586% tricksand..................... 0.03536% hailstall..................... 0.03237% monoflying.................... 0.02929% monofairy..................... 0.02714% monodark...................... 0.02458% monopoison.................... 0.02423% monoground.................... 0.01992% monofire...................... 0.01920% monodragon.................... 0.01849% trickrain..................... 0.01719% monofighting.................. 0.01554% tailwind...................... 0.00975% gravity....................... 0.00914% mononormal.................... 0.00759% trickhail..................... 0.00544% sunstall...................... 0.00304% Stalliness (mean: 0.144) -2.0|##### |######## -1.0|############ |######################## 0.0|############################## |############################ +1.0|################### |####### +2.0|#### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.70%