weatherless...................96.76416% offense.......................49.58433% balance.......................22.09108% hyperoffense..................22.08957% monotype...................... 8.32777% semistall..................... 3.94885% stall......................... 2.28617% hail.......................... 1.94712% monosteel..................... 0.91629% monodragon.................... 0.89126% mononormal.................... 0.87230% monoelectric.................. 0.86850% monopoison.................... 0.84423% monofighting.................. 0.81465% monoghost..................... 0.76534% monodark...................... 0.69101% monofire...................... 0.65460% monoground.................... 0.63488% sand.......................... 0.60757% monofairy..................... 0.57344% monograss..................... 0.54841% monoflying.................... 0.52945% monowater..................... 0.49835% rain.......................... 0.44449% monorock...................... 0.44070% monobug....................... 0.39140% sun........................... 0.32540% monopsychic................... 0.31479% monoice....................... 0.23362% sandoffense................... 0.12212% multiweather.................. 0.08875% sunoffense.................... 0.03717% hailstall..................... 0.02958% rainoffense................... 0.02807% hailoffense................... 0.01820% batonpass..................... 0.01441% sunstall...................... 0.01214% sandstall..................... 0.01214% voltturn...................... 0.00683% rainstall..................... 0.00303% tailwind...................... 0.00228% swagplay...................... 0.00076% Stalliness (mean: -0.375) |# -2.0|## |########## -1.0|##################### |############################## 0.0|#################### |########### +1.0|##### |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.95%