weatherless...................96.42678% offense.......................52.35078% balance.......................22.38813% hyperoffense..................20.69926% monotype...................... 4.35261% semistall..................... 3.22242% hail.......................... 2.45206% stall......................... 1.33941% monopoison.................... 0.62237% monodragon.................... 0.53631% sand.......................... 0.51934% monosteel..................... 0.47528% monofighting.................. 0.47395% monoground.................... 0.43503% rain.......................... 0.42029% mononormal.................... 0.41573% monoghost..................... 0.34366% monodark...................... 0.30969% monoflying.................... 0.28234% monowater..................... 0.27760% sun........................... 0.27751% monograss..................... 0.25646% monobug....................... 0.25244% monofire...................... 0.24526% monofairy..................... 0.23307% monorock...................... 0.18298% monoelectric.................. 0.17025% sandoffense................... 0.12742% monopsychic................... 0.12735% monoice....................... 0.11256% multiweather.................. 0.09598% sunoffense.................... 0.03955% hailstall..................... 0.02310% rainoffense................... 0.01913% hailoffense................... 0.01826% sandstall..................... 0.01201% batonpass..................... 0.00659% voltturn...................... 0.00492% sunstall...................... 0.00476% rainstall..................... 0.00237% tailwind...................... 0.00103% swagplay...................... 0.00038% Stalliness (mean: -0.386) | -2.0|# |######### -1.0|##################### |############################## 0.0|##################### |########## +1.0|#### |## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.00%