weatherless...................82.95224% balance.......................52.50933% offense.......................35.05517% sun...........................11.88582% hyperoffense.................. 7.48519% semistall..................... 4.83890% sand.......................... 3.62538% rain.......................... 2.52260% monotype...................... 1.58658% multiweather.................. 1.39656% mononormal.................... 0.69056% hail.......................... 0.41053% monowater..................... 0.32065% monoice....................... 0.24964% tailwind...................... 0.23112% sunoffense.................... 0.17474% hailoffense................... 0.16885% stall......................... 0.11141% monoflying.................... 0.09381% monodragon.................... 0.09098% sandoffense................... 0.07764% monopoison.................... 0.07643% monodark...................... 0.06406% trickroom..................... 0.03433% monofairy..................... 0.02367% tricksand..................... 0.02234% monofire...................... 0.01535% monograss..................... 0.01450% rainoffense................... 0.00978% monopsychic................... 0.00930% monobug....................... 0.00092% sunstall...................... 0.00055% monoelectric.................. 0.00037% monoghost..................... 0.00028% monofighting.................. 0.00008% monoground.................... 0.00003% monosteel..................... 0.00000% choice........................ 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.060) -2.0| | -1.5| |# -1.0|####### |#### -0.5|###### |##### 0.0|############################## |####### +0.5|#### |## +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.42%