weatherless...................51.13696% balance.......................49.07558% voltturn......................30.34502% sun...........................30.02732% rain..........................24.63020% offense.......................19.25600% semistall.....................16.62381% stall.........................10.50938% multiweather.................. 6.62103% hyperoffense.................. 4.53524% sand.......................... 0.66454% sunstall...................... 0.62181% rainoffense................... 0.42168% sunoffense.................... 0.28600% rainstall..................... 0.23913% hail.......................... 0.16836% choice........................ 0.10065% monotype...................... 0.09643% monopsychic................... 0.08717% dragmag....................... 0.05583% trickroom..................... 0.05085% tailwind...................... 0.02899% sandoffense................... 0.00874% trickrain..................... 0.00811% monoelectric.................. 0.00527% hailoffense................... 0.00233% monorock...................... 0.00191% allweather.................... 0.00190% sandstall..................... 0.00118% monosteel..................... 0.00060% monodragon.................... 0.00052% monobug....................... 0.00028% mononormal.................... 0.00026% monofire...................... 0.00014% monodark...................... 0.00007% monoflying.................... 0.00006% monoice....................... 0.00006% monofairy..................... 0.00005% monowater..................... 0.00003% monoghost..................... 0.00003% monograss..................... 0.00001% gravity....................... 0.00001% monofighting.................. 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.578) -2.0|# |# -1.5|#### |## -1.0|### |###### -0.5|######## |############ 0.0|##################### |############################## +0.5|########################## |########################## +1.0|################# |############### +1.5|####### |### +2.0| |## +2.5|#### |#### +3.0|###### more negative = more offensive, more positive = more stall one # = 0.51%