weatherless...................81.23475% balance.......................46.14773% offense.......................24.50185% semistall.....................18.80499% rain.......................... 9.64643% stall......................... 8.47060% sun........................... 7.08784% monotype...................... 3.83582% voltturn...................... 2.38591% sand.......................... 2.23928% hyperoffense.................. 2.07483% multiweather.................. 1.70070% hail.......................... 1.53351% sandstall..................... 0.90174% dragmag....................... 0.89900% monowater..................... 0.47554% choice........................ 0.46732% monobug....................... 0.42757% monodragon.................... 0.37413% rainstall..................... 0.37413% mononormal.................... 0.35768% monoghost..................... 0.34672% monodark...................... 0.32068% trickroom..................... 0.31109% monoelectric.................. 0.29464% monopsychic................... 0.27409% monosteel..................... 0.27409% monorock...................... 0.23160% monofighting.................. 0.21242% monofire...................... 0.21105% monograss..................... 0.18227% monoice....................... 0.17404% monofairy..................... 0.15623% sunstall...................... 0.15075% monoflying.................... 0.11237% monoground.................... 0.10826% monopoison.................... 0.09319% trapper....................... 0.09045% sunoffense.................... 0.08771% rainoffense................... 0.07948% trickhail..................... 0.04934% tailwind...................... 0.03837% hailstall..................... 0.03152% gravity....................... 0.02604% tricksun...................... 0.02330% trickrain..................... 0.01507% hailoffense................... 0.01370% sandoffense................... 0.00959% Stalliness (mean: 0.510) -2.0| | -1.5|# |## -1.0|#### |######## -0.5|############### |##################### 0.0|############################## |############################# +0.5|############################# |############################## +1.0|######################## |######################## +1.5|############# |########## +2.0|##### |## +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.40%