weatherless...................85.60867% offense.......................49.63621% balance.......................32.30310% hyperoffense.................. 8.59863% rain.......................... 7.47912% voltturn...................... 5.69146% semistall..................... 4.73930% stall......................... 4.72275% sand.......................... 3.93008% sun........................... 2.03480% hail.......................... 1.25980% rainstall..................... 0.49670% batonpass..................... 0.46719% trickroom..................... 0.45218% multiweather.................. 0.31077% sunoffense.................... 0.22590% monotype...................... 0.19743% rainoffense................... 0.16280% hailoffense................... 0.13569% sandoffense................... 0.10628% monoghost..................... 0.06589% dragmag....................... 0.06138% monowater..................... 0.05756% tricksun...................... 0.04835% tricksand..................... 0.04566% trickhail..................... 0.04062% hailstall..................... 0.03194% sandstall..................... 0.03161% tailwind...................... 0.02500% monodragon.................... 0.02275% monograss..................... 0.01908% monofairy..................... 0.01240% gravity....................... 0.00813% mononormal.................... 0.00802% monobug....................... 0.00447% monosteel..................... 0.00389% swagplay...................... 0.00335% monoelectric.................. 0.00307% monopsychic................... 0.00247% monoground.................... 0.00153% allweather.................... 0.00057% sunstall...................... 0.00056% monofire...................... 0.00019% monopoison.................... 0.00001% monoflying.................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.057) -1.5|### |######## -1.0|############## |##################### -0.5|############################## |########################## 0.0|########################### |###################### +0.5|############## |########## +1.0|####### |#### +1.5|### |#### +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%