weatherless...................85.01027% offense.......................43.65378% balance.......................38.35235% rain.......................... 9.29672% hyperoffense.................. 7.33007% semistall..................... 6.86027% voltturn...................... 4.26483% stall......................... 3.80353% sun........................... 2.82698% sand.......................... 2.41815% hail.......................... 0.47920% trickroom..................... 0.46993% rainstall..................... 0.31991% sandoffense................... 0.08301% sunoffense.................... 0.06882% rainoffense................... 0.06799% monotype...................... 0.06606% hailoffense................... 0.05846% monowater..................... 0.05420% tricksun...................... 0.03132% multiweather.................. 0.03129% tricksand..................... 0.02417% trickhail..................... 0.02417% batonpass..................... 0.02389% sandstall..................... 0.01671% dragmag....................... 0.01427% monoghost..................... 0.00901% monodragon.................... 0.00190% monosteel..................... 0.00161% monograss..................... 0.00071% gravity....................... 0.00068% monoelectric.................. 0.00018% monofairy..................... 0.00005% tailwind...................... 0.00004% hailstall..................... 0.00001% monofire...................... 0.00001% allweather.................... 0.00001% monopoison.................... 0.00000% sunstall...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% swagplay...................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.036) -1.5|# |####### -1.0|############# |############### -0.5|######################### |############################ 0.0|############################## |######################## +0.5|################## |############ +1.0|######### |###### +1.5|#### |#### +2.0| |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%