weatherless...................93.22892% balance.......................37.02172% offense.......................35.54908% semistall.....................13.68714% stall......................... 8.13367% hyperoffense.................. 5.60839% rain.......................... 4.88105% voltturn...................... 1.94053% trickroom..................... 1.63909% sand.......................... 1.38734% hail.......................... 0.34714% rainstall..................... 0.23264% sun........................... 0.18103% monotype...................... 0.08708% monowater..................... 0.07650% rainoffense................... 0.06320% sunoffense.................... 0.05000% tricksun...................... 0.04081% hailoffense................... 0.03819% sandoffense................... 0.03601% multiweather.................. 0.02548% trickhail..................... 0.02314% tricksand..................... 0.02314% dragmag....................... 0.01601% monoghost..................... 0.00960% batonpass..................... 0.00356% monodragon.................... 0.00078% monosteel..................... 0.00074% monograss..................... 0.00015% sandstall..................... 0.00005% monoelectric.................. 0.00003% gravity....................... 0.00001% monofairy..................... 0.00001% monofire...................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.259) -1.5|### |## -1.0|########### |####################### -0.5|########## |############################## 0.0|######################### |############################ +0.5|########## |############################## +1.0|################# |############# +1.5|########## |########## +2.0|# |# +2.5|### | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%